Thursday, 30 April 2009

Storyboard Time Again!

Ok......So i decided to scrap the storyboard that i had started last term and start over, using a different style. Putting the very simply created and colourless character into a realistic and not so cartoony environment, throughout the story. The story, to go alongside the game, features a random member of 'The Dreds' (the army that the player plays as in game), 'Pinch'. He was left behind on the planet Earth by his forgetful tribe and is left to wonder the planet alone. On his jouney, he discovers an interesting looking object, a boombox. It isn't long before this boombox comes to life, and joins Pinch on his journey. Later on Pinch finds that there are a whole load of evolved robotic organsims, created by mankind, that have also wiped out mankind. A whole army of boombox alikes are in control of Earth, and after spotting Pinch, they decide to try and hunt him down......and so on. Here's the first couple of pages, just to give an idea of the style the entire storyboard will probably be created in. 




Tuesday, 28 April 2009

Another Concept Piece

This is my third piece of concept art on environments. I decided to produce a dark, dingy and distant image to set the mood. As you can see, it differs from the rest, because the image doesn't contain any sign of life, making the picture have a certain lonely feeling about it. 

Wednesday, 22 April 2009

Logo.......or something?

Here's an image I've have recently made, just for the hell of learning and practice. As you can see it doesn't really explain much, and i didn't really want it to. Originally I had an idea for it being printed onto a t-shirt, or another piece of clothing, or maybe a tattoo (but I doubt that), and then I thought that possibly it could be introduced somewhere into my game, maybe as the game's logo, giving the image a few slight changes to make it feel and look more 'included'. Anyway here it is.......


A Couple Of Heads

To get a good solid idea of exactly what i want all of my tribe's characters to look like I have been sketching out some heads on Photoshop, of options. After finishing these heads off, there are some that I found I did not even have a vision of, and just putting pen to paper can bring new and pretty nice ideas onto the scene. Below are a few pages of ideas for the player's army's looks. After finding one to stick with, I may decide to take it on in Silo or Maya, and if not trying out a character, I will focus on producing a 3D landscape.



Landscpaes

This term i've started practicing a little on scenery, landscapes, getting the views and visions in my head down on paper (Photoshop). I've been practicing some more simple images of landscape view ideas i have recently had, that will be seen below. I've had a change of mind and am now focusing a lot on scenes, as i find that i enjoy it a lot, and it give me much more experience with programs like Photoshop, Painter, and so on.

The first image i produced was the tree in the field at nightfall. I enjoy this because it is simple but sets a decent atmosphere, letting the viewer almost feel what's going on in the image. The tree is the main focus in the picture, alone in the field, giving a lonely setting. 

The one below of the rain-forest, was the next one I decided to make. These two images are rather normal, real, not too out of the ordinary, because at the moment all I am doing is getting more used to the designs and programs, and the scenes below aren't as surreal as what i want the ideas of my game's scenes to look like. I decided to place an alien-formed pyramid object in the middle of the jungle, as the main focus. This object when seen seems quite out of the ordinary being placed in the surroundings that it has been put in. I have noticed that the style I have produced these images in, resemble that of many young children's story book, with the outcome of being quite realistic but not realistic enough. Perhaps with more time and practice I can get them looking more real.