Tuesday 7 July 2009

Recent Work



University is over, and now while deciding what to do with myself, I've been painting a few pictures. Here are a couple of them.

Thursday 28 May 2009

Video Done

Yesterday, i spent a couple of hours making a fly by video where the camera circles around my model. Using Aftereffects it was exported as a quiktime file, and today i am going to add in some music to the video. I was thinking Dead Mau5 - I Remember, as the tune seems to go rather well  with timing and sets quite a good, slightly dark mood to it as well. This shouldn't take me too long, and then its on to the 30 second showreel, and other bits and bobs.

Friday 22 May 2009

Textured!

The model has been Uv'ed, textured and now put into a scene with some nice sky and sea. I only ended up using about four different colours and textures for the model in Maya, and once completed, I decided to make it look much more realistic by adding some surroundings, like the sky and sea. I think it makes a great difference! It's nearing the deadline now, but if I get the time, I had the idea to make up a simple character, in the style of the ones seen in my storyboard, and put him into this scene. The next definite step is to produce a fly through, using Maya, traveling and filming through this small part of my game, which shouldn't take too long.






Tuesday 19 May 2009

UVing It Up

So the model was made, and obviously the next step i had to take care of was separating the model apart, and making each piece the same size, so that when textured, the model looks all good. Sally gave me a texture to help me out with this. Now, I'm at the stage of putting some colour into the scene.



Sunday 17 May 2009

Building In 3D

My story board is complete, and now I have decided to move on from 2D to a 3D environment, part of the surroundings that the player would come across if the game was invented. This term I made a decision to go with a 3D environment rather than my usual character option, to make a change, and because lately, I have been designing a lot more scenery. 

This model took me about three days to complete, but i enjoyed making it very much. I like the outcome, although i think the design of it makes it look like it should be featured in a racing game, which is not the case. Though, i could decide to have racing included in my game ...... So the next step is to texture the model, which i should also enjoy doing. My plan afterwards is to make a camera fly through of the model, so that the viewers can see how it would look playing the game. 

Here are a few images of what the model looks like. These pictures do not show the model complete yet

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Friday 8 May 2009

A Post

Ok so basically, i haven't been doing any work other than focusing on my storyboard lately, it has not got much longer to go, so i'm looking very much forward to finsihing it off. Beneath are a few more pages...




Thursday 30 April 2009

Storyboard Time Again!

Ok......So i decided to scrap the storyboard that i had started last term and start over, using a different style. Putting the very simply created and colourless character into a realistic and not so cartoony environment, throughout the story. The story, to go alongside the game, features a random member of 'The Dreds' (the army that the player plays as in game), 'Pinch'. He was left behind on the planet Earth by his forgetful tribe and is left to wonder the planet alone. On his jouney, he discovers an interesting looking object, a boombox. It isn't long before this boombox comes to life, and joins Pinch on his journey. Later on Pinch finds that there are a whole load of evolved robotic organsims, created by mankind, that have also wiped out mankind. A whole army of boombox alikes are in control of Earth, and after spotting Pinch, they decide to try and hunt him down......and so on. Here's the first couple of pages, just to give an idea of the style the entire storyboard will probably be created in.